While one Naughty Dog game might be the first fans think of when it comes to the world design Intergalactic may offer, ...
Citing the spiralling cost of game development in the late 1990s and early 2000s, Gavin said one of the principal reasons ...
Naughty Dog co-founder Andrew Gavin has revealed that stress over budgeting was the main reason why the studio was bought by Sony back in 2001.
The Last of Us series has some pretty memorable collectibles, and there's an easy way Intergalactic: The Heretic Prophet ...
For almost as long as the developer has existed, Naughty Dog has been pumping out high quality games that have resonated with millions of players across the decades. The company was founded in ...
As HBO's The Last of Us season 2 draws closer, fans of the game's sequel will be hyped about show's final episodes.
A former Naughty Dog developer has shared their insight on why most game studios don't like mods in their games.
Dog trainer Joe Nutkins told Newsweek: "I do believe there are some dogs who understand the concept of being naughty." ...
The sequel to the acclaimed HBO series will premiere its new episodes in April, and its latest teaser included several ...
Naughty Dog is a place full of talent, but much of its technical success can be attributed to a very special team within Sony.
Andy Gavin, who co-founded Naughty Dog with Jason Rubin in 1986, is a surprisingly prolific LinkedIn poster who has recently been sharing some memories about the company’s early days.
Remedy aimed to become the "European Naughty Dog" after drawing inspiration from Naughty Dog, says Alan Wake 2 director.